Simple, flexible audio tool for professionals

By aligning ourselves to the environment, you easily become venue independent of your production making it possible from one efficient installs to several.
– Live mixing console – External audio workstation
– Live source from Audio Input – Internal Player – Control over Ethernet
– DA Converters – Amplifiers
– Active Speakers – Bi-Amp & Tri-Amp systems

The Sonic Wave 1 provides 8 parametric peak filters, low and shelving filters, low and high pass filters with adjustable slope (from 12 to 48 dB) for state of the art tuning possibilities. The equalization can be performed individually or by group of speakers for ease of use.
Up to 3way systems are supported with online modification of corner frequencies, gain, delay and limiter for each band.
This equalization steps is totally independently from the output based EQ, enabling the user to further tune the sound to his taste without affecting the output based fine tuning from the installer. A total of 8 parametric peak filters, low and shelving filters are available for each input.



The Media Manager redefines realtime media editing and playback control. This standalone software allows synchronization and remote network control of the Sonic Wave I HD. Use the Media Manager show control software to prepare your show and work with cues and timeline based automations.

The integration of Sonic Emotion’s 3D sound technology in the coolux 3D video environment, enables the first full show control solution for 3D sound and 3D video on one platform. Program your video and audio content the same way in the timeline based show control software Media Manager, then spread the content to the Pandoras Box Media Server and the Sonic Wave I HD 3D sound processor. During the show, the two processors are controlled by the Media Manager through network, allowing a stable, synchronized playback of the sound and video content.

Wave field synthesis rendering unit for processing of up to 24 input and up to 64 output channels
Digital MADI (coaxial or optical) or ADAT (Ultralight only), Internal playback engine (HD option)
32 16(Ultralight)
Digital MADI (coaxial or optical) or ADAT (Ultralight only)
32/64 16(Ultralight)
Sample rate and bit depth
48 kHz 24 Bit
SSD (HD Version Only)
250 GB
Ethernet / LAN (RJ45)
Yes
Processing-Time: End-to-End
5.6 ms
Power (max)
480W
230 Volts / 50 Hz with PFC 115 Volts / 60 Hz with PFC
5.0A 8.0A
Integrated EMI Filter
IEC
19″ Rack Case (Rack Units) 430 x 480 x 180 mm (W x D x H)
4U
CE, FCC
In conventional setups only listeners in the center of the loudspeakers are in the sweet spot and therefore get the impression that the sound is reproduced spatially. With the Sonic Wave I, everyone perceives the perfect, spatial audio image regardless of their position in the room. The sweet spot is therefore enlarged to the whole room. Installation is easy and flexible, plus you will get free software updates in the future.
Spatial analysis is performed on the sound input using time – and frequency representations of the incoming signals. In this way, the incoming sound format is transformed into a 3D representation of a desired sound field, where diffuse sound sources and localizable sound sources become distinguished virtual sound sources. Further, for any localizable virtual sound source is given it’s desired positioning by learning from the stereophonic input where a listener should hear the source from.
Physical Acoustic treatment of the output filtering stage allows us to optimize the sound. As loudspeakers are not ideal point sources but exhibit potentially complex linear and non-linear insufficiencies, we take care to use each loudspeaker at it’s best, minimizing distortion and maximizing output level given a desired frequency response. We want your brand to sound like it should!

Wave field synthesis is used to physically control sound waves propagation in space by combining the sound of several loudspeakers using frequency-dependent levels and delays for each sound source.
Using Psycho-acoustics we take care to process the incoming sound in a way that will not result in audible and disturbing artifacts when listening. This is assured for any type of content from music listening to movie watching including sports or news material. The sound experience will always be crisp and clear for all sounds that are meant to be heard that way, while ambient sounds are strongly involving, allowing you to enjoy a lot of spaciousness.
Diploma in Electrical Engineering: ETH Zürich, 1996
18 years audio background (Studer Professional Audio)